Gaming Success: From DSET to I/ITSEC

Blueflame Digital are back to conquer the Serious Games Showcase & Challenge

After their SGSCE success with Chomp at DSET 2023, Blueflame Digitial returned in 2024 with their new game Wings-101. Once again taking home the Championship and qualifying as a finalist at SGS&C at I/ITSEC 2024.  

Wings-101 is a cutting-edge simulation game that challenges players to master aerial tactics in complex environments.  Here is Rich Lloyd, Director of Blueflame, discussing the use of games in training and future innovation with the ETSA community.

With over 26 years’ experience in developing interactive software for business and games for brands such as LEGO, Openreach, Siemens Mobility, CBBC, to name a few, Rich’s current passion and focus is applying games and game technology to different industry sectors. He uses 3D games, virtual reality and augmented reality to create visualisations, experiences and simulations for his clients. 

“Why does the entertainment industry get to keep all the great tools and techniques to themselves? In my role, I show other industries how they can take advantage of this leading innovative technology in their training solutions.”

Blueflame Digital focuses on designing and developing Serious Games. The team works closely with businesses of all sizes, offering full bespoke software solutions from the ground up or integrating with your existing systems. Here’s what they had to say:

 

Can you describe your approach to designing training games?

The team has a strong background in not only game technology but also business software and web-enabled tools. This allows us to approach training solutions with engaging methods, supported by the backend metrics, and understand how the workplace needs to use and benefit from that data, which is just as crucial to the overall solution.

Most of our products are developed in-house at larger companies tackling their specific business and training needs. We have a close relationship with them understanding what they want to get from the training, establishing key learning points, and then developing the games to reinforce those points aligning with their training goals. Examples are, we’ve installed driver sims in training centers to integrate with existing training routines. Then the other end, we have delivered mobile apps where the learner can play in and around their lifestyle.

Due to the commercial aspect of our projects, they are often not for external/public use. However, we are starting to build up our own IP, Chomp was our first game out there which is available to download for free from the mobile App Stores. Chomp picked up 3 awards at the Serious Games Showcase and Challenge Europe 2023 event, including overall winner.

When designed correctly there are many benefits over traditional training methods. An easy one is the level of engagement. We are all too familiar with the term ‘death by PowerPoint’, and sadly too many people powering through CBT, then multiple choice questions. If we can engage people first, it’s a lot easier to communicate information, and the enjoyment part means having fun while doing it. 

Our ultimate goal is for the trainee to have fun first and realise they’ve learned after. 

In games, we call it the flow state, when people forget the world around them and concentrate on what’s in front of them. Not to say other methods can’t do that, but games are very good at it. Games are great at challenging people in ways that can be expensive in the real world, and virtual reality is a great example. Rather than have people use expensive equipment or put them in dangerous scenarios, VR can provide virtual equipment and a safe environment to fail and learn. 

Virtual reality is an interesting space to work in, as your brain stores memories in a different place as if they were an actual experience rather than a passive experience you would receive from a video or a lecture. Something great is the amount of data we can record about learners, which gives us a much better understanding of their journey. We can see their struggles and recognise where they excel. That data can influence their learning in real time, or be used for feedback to the learner for a more hands-on approach by a trainer.

In terms of diversity, there indeed was an imbalance in the game-making industry, but the typical stereotype of a gamer these days isn’t a teenage boy anymore. Pulling some recent stats shows the average gamer is 35 years old and male to female gamer ratio is close to 50:50. I work with a lot of the younger generation trying to get into tech, and I would say their backgrounds and interests vary. I think this is because technology is used in so many varied parts of our lives, it inspires people in different ways. It makes me happy to see more and more diversity, and inevitably this has a positive impact, not only for games, but creativity and a more balanced, happier society. 

It would be super boring if we all thought and acted the same, we would end up with products that missed the mark. I feel we have a great mix in the team and always want different viewpoints brought to the table. People outside of working with the design of serious games don’t always appreciate the effort that goes into how the games engage with the end users. 

Inclusivity is a big part of that, different work sectors will have either a specific demographic to target or a wide range they need to deliver the same information to. Game design naturally does this, understands the player first (or trainee) and works back from there. Being a small team, if we don’t understand the needs of the players, we bring in people who do.

 

What do you see as the key technological drivers for your future gaming products?

This is an interesting question. Even though we often get to work with new technologies, if we don’t think it’s fit for purpose, we won’t use it. VR is a great example, there are some very specific things where it’s a very powerful tool, but it’s not a great tool for other things. 

I don’t think there will be a single bit of future technology that will come in and be the universal problem solver. There will be lots of new technologies that will fit into our lives and will have specific jobs to do. In my opinion, the key drivers to our future gaming products are not necessarily the specific technologies themselves, but how they can be used as part of an ecosystem to provide effective exchange of knowledge. For us, technology comes and goes, we’ll always be making games!

Watch the SGSCE 2024 Blueflame Digital Promo video here: https://youtu.be/5pZD8lfKM8E 

Rich and the Team are bringing Wings-101 to SGS&C at I/ITSEC 2024.  We wish them the best of luck in the public ballot. If you are at I/ITSEC this year, pop by to experience the game for real… and remember to vote!

 

Do you have an emerging game idea or one in development?

Head to the SGSCE page for more information on award categories and submission deadlines.

Entry window is NOW OPEN!!!  

The winner of SGSCE 2025 at DSET then automatically qualifies as a finalist at SGS&C at I/ITSEC 2025. 

Next year it could be you heading off to Orlando with your game!!!

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Embracing Sustainability at DSET 2024 with Lockheed Martin UK

We are thrilled to announce that for the first time ever, Defence Simulation, Education and Training (DSET) 2024 will feature a Sustainability Partner – Lockheed Martin UK. This partnership marks a significant milestone in our commitment to sustainability and our goal to become carbon neutral.

    The importance of hosting a sustainable conference cannot be overstated. At DSET, we recognize our responsibility to reduce our impact on climate change and to lead by example in the defence and technology sectors. With an increasing focus on nurturing the next generation of talent, we are dedicated to providing an environment that fosters not only professional development but also a positive impact on the planet and our stakeholders.

    Lockheed Martin UK shares our vision for a sustainable future. Together, we are investing in various initiatives aimed at reducing our carbon footprint and promoting environmental stewardship. This includes funding carbon removal programmes, supplying sustainable business merchandise, and investing in local rewilding and carbon removal projects. These efforts are designed to make a tangible difference and set a new standard for sustainability in the industry.

    Our collaboration with Lockheed Martin UK underscores our shared commitment to creating a sustainable future. By integrating these green practices, we aim to inspire other organizations to follow suit and prioritize environmental responsibility. This partnership is more than just a step towards carbon neutrality; it’s a pledge to support a healthier planet for future generations.

    Join us at DSET 2024 and be part of this groundbreaking initiative. Together, we can drive change and demonstrate that innovation in defence and education can go hand-in-hand with sustainability. Let’s make a positive impact on the world, one conference at a time.

    “At Lockheed Martin we champion environmental stewardship through resource efficiency. From flexible hybrid working, a four-day working week, a significant reduction in business travel and 100% green energy contracts, we are creating long-term resiliency as a leader in global security and aerospace,” said Emlyn Taylor, Group Managing Director for Lockheed Martin UK. “We constantly seek to learn, understand and adapt, ensuring a strong business model for a sustainable future.”

      DOWNLOAD THE PRESS RELEASE

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      Meet DSET Official Tech Sponsor Bohemia Interactive Simulations

      Meet DSET Official Tech Sponsor Bohemia Interactive Simulations

      Tech Sponsor Bohemia Interactive Simulations spearheads innovation with the DSET conference and community.

      “It’s one of the centrepieces of European shows. It has a unique place, a unique concept, and a real community atmosphere.”

      – Rusmat Ahmed, SVP Sales EMEA

      Bohemia Interactive Simulations Product portfolio highlights

      VBS Builder Edition 

      is full-featured simulation solution development platform makes it easier for systems integrators and developers of complex simulation solutions to build and deploy their capabilities faster and at lower costs to serve the critical needs of their defense customers in simulation, training, mission planning, mission rehearsal, and wargaming.

      Read more about VBS Builder Edition here

       

        Mantle 

        is a custom–built platform based on proven commercial–off–the–shelf (COTS) components and expert design/development services for creating simulated terrain for training, mission rehearsal, visualisation, and terrain analysis. A Mantle installation delivers a cloud–capable custom terrain pipeline that works with your data, processes, servers, and runtimes, integrating with your existing terrain capabilities or delivering a full end–to–end solution from scratch.

        Read more about Mantle here

         

          VBS4 

          is a comprehensive, robust, easy–to–use virtual training software application for combined land, air and sea collective training, mission rehearsal, and experimentation.VBS software is the world’s most widely adopted military tactical training simulation, deployed in over 60 countries and training hundreds of thousands of soldiers annually. Guided by military Subject Matter Experts (SMEs) and almost two decades of iterative software development, VBS4 is, by far, the most capable tactical training simulation available. This is evidenced by its widespread use, including landmark programs like the US Army’s Synthetic Training Environment (STE) and the UK MOD’s Defence Virtual Simulation 2 (DVS2). In addition to the powerful capabilities provided by VBS4, BISim offers training courses, industry–leading support, and professional services to extend VBS4 to meet new and evolving training needs.

          Model AI behavior: VBS Builder Edition includes the VBS Control Editor, which allows the construction of new behaviors for soldiers and vehicles within VBS. Using the editor, developers can create new behaviors based on custom doctrines, e.g., for emerging adversarial threat.

          Control AI will now also be default in VBS4 24.1, which the company says is a “big step towards removing all legacy ‘game’ AI from the product”.

          Read more about VBS4 here

           

            VBS Blue IG 

            is a state–of–the–art, CIGI–compliant, 3D whole–earth image generator designed to support the full spectrum of land, sea, air and space use cases for collective and individual training. VBS Blue IG has been built from the ground up and optimised to create highly realistic visual and sensor scenes, with long–view distances and large numbers of moving entities on a whole-world terrain unbounded by resolution or detail.

            Read more about VBS Blue IG here

              uCrowds

              uCrowds and BISim™ have enabled massive crowd simulation in VBS4 through an integration with TerraCrowds®, which provides predictable crowd simulations with best-in-class performance. The integration allows VBS4 users to conduct simulated training exercises in massively populated areas allowing customers to visualize crowd flows in simulated events like riots and evacuations.

              Read more about uCrowds here

                About BISim

                Founded in 2001, Bohemia Interactive Simulations ( BISim™), a wholly-owned subsidiary of BAE Systems, Inc, is a global software company at the forefront of simulation and training solutions for defence and civilian organisations. Globally, many hundreds of thousands of military personnel are trained every year using BISim’s high–fidelity VBS software products. More than 60 NATO and NATO–friendly countries and over 300 integrators/prime contractors use VBS technology, many making significant funding commitments to extend VBS product capabilities. BISim’s customers include the US Army, UK MOD, French Army, Bundeswehr, Swedish Armed Forces, Italian Army, Australian Defence Force, New Zealand Defence Force, and many major system integrators.

                  If you are thinking about exhibiting take a look at the packages here, or contact our COO Abbie Pierce here.

                  Live stream recording from DSET 2023

                  Watch this live recording of a virtual stream from Bohemia Interactive Simulations at DSET 2023 ‘Let’s Talk Terrain’ where Rusmat Ahmed is joined by Earl Laamanen, and Bill Starmer to discuss the future of terrain building.

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                  Meet DSET 2022 Official Tech Sponsor Bohemia Interactive Simulations

                  Meet DSET 2022 Official Tech Sponsor Bohemia Interactive Simulations

                  Bohemia Interactive Simulations

                  Why Bohemia Interactive Simulations chooses to support DSET

                  We, at Bohemia Interactive Simulations  (BISim), have exhibited and sponsored the Defence, Simulation, Education and Training (DSET) conference and community since its inception. We have always had the highest quality of engagement and it’s an easy decision to repeat that experience and support every year. We are put in front of the very community that we serve. We find that at DSET, Military users, government procurement, industry partners and academic researchers all have the same ethos of answering current and future challenges, sharing experiences, knowledge and expertise. 

                  DSET is much more than a business conference, it’s where we go to have longer and deeper conversations with our key stakeholders.

                  With a hybrid delivery, DSET aligns exactly with our own ethos of EASIER. FASTER. GLOBAL. Our mission is to harness the explosive potential of technology to revolutionize training and simulation, around the world.

                  VRLT2 - Bohemia

                  BISim’s product portfolio enables users to create, simulate and visualize realistic multi-domain, battlespace training scenarios to help enhance warfighter readiness. From desktop simulation and image generation to terrain development and editing to cutting-edge AI and XR, we offer a comprehensive portfolio for your simulation and training needs. See the full range of products here https://bisimulations.com/products

                  VRLT2 - Bohemia
                  VRLT2 - Bohemia

                  About BISim

                  Bohemia Interactive Simulations (BISim) uses advanced technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.

                  BISim not only delivers a wide range of products, but also provides valuable training and support through the Customer Portal, where you can get access to:

                  • Live Webinars
                  • Training courses
                  • Product/User guides & manuals 
                  • Professional services

                  We are excited to be at the DSET this year and would be delighted to discuss opportunities of enhancing warfighter readiness for your organization. See you there!

                  To find out more about Bohemia Interactive Simulations visit https://bisimulations.com

                  or to learn more about VBS visit https://vbs4.com/ 

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                  How UK Fight Club Harnessed the Power of the DSET Network

                  How UK Fight Club Harnessed the Power of the DSET Network

                  Wargaming Experimentation 

                  Fight Club International believes that wargaming has vast potential benefits for defence through education, training, analysis and decision making which are not being fully exploited.

                  We (Fight Club community) do not have time to wait for established organisations, institutions and hierarchies to close the gap themselves. In many respects, we are behind industry with gaming developments and we must quickly adapt to integrate existing technology and methods into government use.

                  Think. Fight. Learn. Repeat.

                  “After running Fight Nights in my regiment, our leaders were able to competitively fight each other and learn much more from repetitive gaming against a free-thinking enemy. There were considerable knowledge gaps identified and we learned much faster through this experience than traditional methods. It was truly revolutionary.” —Infantry Captain in the Mercians

                  How DSET aided UK Fight Club’s Exponential Growth

                  DSET is a vital event every year that brings a diverse group together to examine the latest in defence simulation technology and techniques. This year we look forward to showcasing our Fight Club methods and gaming techniques. We also look forward to learning from everyone else to inform future Fight Club activity.

                  It is a privilege to work closely with DSET because of the collision of networks, sparking more collaborative innovations and future cooperation. It is the power of the network that truly advanced the Fight Club mission across multiple countries. This power is magnified at events like DSET

                   

                  Find out more or join UK Fight Club here www.ukfightclub.co.uk 

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